LEARN GAME
DESIGN FROMVETERANS

SPINVAULT connects aspiring designers with working studio veterans through live, project-based courses you can complete on your own schedule.

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Game controller on desk

Level Design Fundamentals

12 WeeksCohort-Based
Two designers holding controllers

UX/UI For Games

8 WeeksLive Online
Close up of controller buttons

Systems & Mechanics Design

10 WeeksCohort-Based
Arcade cabinet joystick

Arcade & Retro Design Studio

6 WeeksLive Online

Every course is built around studio-driven content designed to give you practical knowledge within a convenient time frame.

01

Level Design

Build playable levels from greybox to polish, and learn the pacing and readability principles studios look for in a portfolio.

02

Systems Design

Prototype core loops, economies and progression systems, then stress-test them with real playtesting data.

03

UX/UI For Games

Design HUDs, menus and onboarding flows that keep players oriented without breaking immersion.

01

Live Weekly Classes

02

Studio-Driven Content

03

Community Discussion

04

Networking Opportunity

05

Hands-On Assignments

06

Certificate Of Completion

LEARN the material through live lectures recorded for later review. PRACTICE with hands-on assignments tied to each lecture. GROW with individual feedback from your instructor.

Student Reviews

★★★★★
Marcus Webb
Level Design Fundamentals

The feedback loop with the instructor was the most useful part — every assignment came back with notes I could actually apply.

★★★★★
Priya Nair
UX/UI For Games

I came in with a graphic design background and left with a portfolio piece I actually got interview callbacks from.

★★★★★
Tom Halvorsen
Systems & Mechanics Design

Cohort discussion was as valuable as the lectures. Great mix of beginners and working developers.

Ready To Start Designing?

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